![]() When Torterra switches out to Espeon, Infernape appears to temporarily stop attacking with Fire Spin. Switching differences Switching pauses the battle until the switch is completed If you had 2 Charged Moves, requiring 50 and 100 energy, and charged both to max, one would expect that using the 50 energy Charged Move would leave the leftover 50 energy for the 100 energy Charged Move. Using 1 Charged Move depletes the other Charged Move This change hurts Pokemon like Blissey, whose spectre looms large over the PvP format. ![]() Pokemon with large HP stats benefited from this, as half of their HP is effectively an energy reservoir. In classic GO battling, damage is converted to energy at a 2:1 ratio, meaning that getting hit by a Charged Move will gain a chunk of energy - as long as you survive. Taking damage doesn’t convert to energy gain any more Maybe in PvP, higher power moves take longer to charge, and bars are completely irrelevant. Maybe there is another move rebalance on the horizon. It’s anyone’s guess as to what this means. Additionally, Torterra charges Earthquake faster than it does Solar Beam, even though both are classically 1 bar moves. It takes 7 Air Slash uses for Togekiss to charge Dazzling Gleam, which doesn’t make sense if Air Slash generates 10 energy and Dazzling Gleam costs 50. Energy gain differences Energy gain and usage don’t correspond with known stats This means that parameters such as cooldown and damage window won’t matter for Charged Moves in PvP. It doesn’t look like the opponent can attack during this time, which is in contrast to Gym and Raid battles. The Charged Move attack animation cannot be interruptedĮven after the 3 second “power up” period, the battle remains paused until the Charged Move animation finishes. ![]() Sources claim that the multiplier goes up to 1.2x, but it remains to be seen how significant this boost is and how quickly you have to tap to get the maximum bonus. On selecting a Charged Move, the player is given the option to tap the screen furiously to power it up an additional amount. You can “power up” Charged Moves for an extra 3 seconds Once Aerial Ace completely charges, there are no additional bars to hold more charge. This is expected, as Aerial Ace is a 3 bar move, while Dazzling Gleam is a 2 bar move. Charged Move differences There are no bars some moves charge faster than othersįor example, Togekiss charges Aerial Ace much faster than it does Dazzling Gleam. Please be mindful that, as the released battle footage is from a test build, any mechanic is subject to change on public release. A Protect Shield completely nullifies damage - but you only get a limited number to use in the battle!īy examining footage of trainer battles, we can make deductions about PvP battle mechanics - in particular, aspects that are different from familiar Gym and Raid battles.After 3 seconds, the attacking Pokemon executes the charged move.The defending trainer won't know what Charged Move is being used.The defending Pokemon can decide whether to use a Protect Shield.The attacking Pokemon can tap repeatedly to "power up" the move.When a Charged Move is initiated, the battle pauses for 3 seconds(Battle time limit still counts down during this time). ![]() Dodging has been supplanted by the Protect Shield mechanic.Each Pokemon can have 2 Charged Moves - the second is unlocked by paying Stardust and Candy.If you find yourself in a poor matchup, switching is available to regain the upper hand. You tap to use your Fast Move, which charges up your Charged Move(s). Once a battle begins, the system will be familiar to anyone who's done a Gym Battle or Raid, but with a few twists. After a battle is initiated, you must select a league to battle in.
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